Case Studies in Design Thinking
Well, folks, it's yet another weekend, and I find myself navigating the digital wilderness with a bit more swagger! This week's task had me diving into the enlightening article penned by the one and only Johny Vino, "Revamping the New York Times App." Now, this guy is a self-taught dynamo who's achieved a lot, and I mean a lot gracing the stages of UX design conferences as a thought leader, particularly when it comes to micro-interactions. It's a bit mind-blowing, really, how a personal touch can transform an app from "meh" to "OMG, this app is my new BFF!"
From the article, I can gather that Johny and his team stumbled upon a problem, addressing user dissatisfaction with The New York Times (NYT) app but instead of going all "app-overhaul-madness," they opted for a more 'gentle touch' approach. They didn't want to risk turning the app feature called "Timely" to the NYT app's landing page into a digital rollercoaster ride with loops and twists that might make users lose their virtual lunch! Instead, they came up with solutions like timely delivery notifications throughout the day, such as during breakfast, commutes, meetings, breaks, or bedtime, prompting users to read short, personalized articles, and differentiating them from other news apps, "it's like adding sprinkles to an already delicious ice cream coneβsimple, sweet, and not likely to cause a brain freeze!"
To achieve their goal, the team conducted extensive research on the habits of tech-savvy individuals aged between 20 and 40, who constitute the largest consumer base of digital news. An intriguing insight from 2017 revealed a sudden surge in the global usage of news apps, particularly among young users willing to pay for news content. These users faced time constraints that prevented them from following traditional newspaper schedules.
Notably, the team applied design principles to establish a direct and user-friendly connection between the interface and the users. Through interviews, they gained insights into users' perceptions and emotional connections to their digital environments. In the initial phase, they brainstormed 15 concepts to address the identified problems. Utilizing VP design, they assessed the sustainability and viability of these concepts within The New York Times framework. Additionally, they enlisted user test groups to cast their votes and determine the best idea.
Johny and his team embarked on a creative journey that involved storyboarding and wireframing the app. At this stage, they sketched the blueprint of their ingenious solutions and had the freedom to doodle with designs. They crafted a prototype to get a taste of the app's brand-new features.
In the grand finale, they discovered that the success of their app was anchored in the treasure trove of interviews and research they gathered.
From the case study, I have learnt that the three major things that stand tall are: user-centred design, useability and accessibility, and Information Architecture and Interaction Design. These elements form the cornerstone of creating user-centric and effective digital experiences.
And that's a wrap for this week, folks! Until next time, may your days be filled with sunshine, your coffee always hot, and your Wi-Fi forever strong. Have a fantastic one!